![]() However I still have no idea how to extract the audio from Freedom Finger as there are no Audio clips in the Data folder and the files for the audio seem to be some kind of WWise thing as Actor Mixer Hierarchy is mentioned in some of the Text files in the audio folder and the files in the folder are bnk and wem files. But its getting its assets from somewhere surely. Unitypackage and trying to unzip it, a window show me whats in. Extracting from unity without data or asset folders I want to get a model from a unity game I got but when I looked up tutorials they say go to data folders or asset folders and this game has neither. Bank files that had the audio stuff instead of anything involving Asset studio. Now you have two files, a backup with a number and one modded, which is used by the game. Though of the games I tried, the Quest game Sam and Max: This Time it's Virtual needed to be moved from the Quest to PC and to be extracted from the Obb file like most if not all Quest games but also have it's Unit圓d file unpacked and all the resulting files put in the data folder Before extracting all audio clips via assetstudio. River City Girls , MLF, and Traffic Jams needed a special quickbms script to extract some. ![]() took me a while to realize most of the time the music files are labeled under type of Audio Clip. Here's a Unity game ripping tutorial for more info on how to rip from Unity games: I use it to rip from Unity games all the time. ![]() It will extract textures loaded into the rendering engine. (04-06-2021, 02:46 PM)DogToon64 Wrote: Try using AssetStudio. To recover your textures, images, pictures and other assets from a binary-only (exe build) of your game, you need can use this tool. ![]()
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